So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you'll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS. Table of Contents Part 1: The Basics Chapter 1: Preparing the Design Environment Chapter 2: Key Concepts: The Pong Game Part I Chapter 3: Key Concepts: The Pong Game Part II Chapter 4: Using the Accelerometer: The New Arkanoid Chapter 5: Making a Shoot-Em Up: Carrot Invader Part 2: Spicing Things Up Chapter 6: Gravity and Basic Physics: Cannon Show Part I Chapter 7: Game Menu and Particles: Cannon Show Part II Chapter 8: Graphics and Sound Effects: Labyrinth Part 3: Going for the App Store Chapter 9: App Ratings, Game Center, and iAd: Break a Wall Chapter 10: A Simple Non-Game app with GameSalad: The Clock Chapter 11: Submitting Your Game to the App Store Chapter
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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