This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.
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Sarah Kepple, MLIS, is owner of and chief learning strategist at Gigalearn, LLC, where she uses her experience in school and public libraries to help transform community technology learning.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languagesincluding GameMaker, JavaScript, Python, and Scratchto create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age rangefrom elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781440851889
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Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals-even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages-including GameMaker, JavaScript, Python, and Scratch-to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range-from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. N° de réf. du vendeur LU-9781440851889
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PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781440851889
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