This book explores large-scale multiplayer wargames, with examples including games run at the Imperial War Museum and at Sandhurst. From games in large halls, to those run by the modern medium of email, this book outlines how to set about creating and managing these innovative and most entertaining of wargaming experiences, Sprawling Wargames. Chapters include: Definitions, and Principles of Game DesignOperation Sealion 1940Operation Mercury 1941Operation Babarossa 1941Suvarov in Alsace 1799The 'Black Isle' Magical Viking Game
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
This book explores large-scale multiplayer wargames, with examples including games run at the Imperial War Museum and at Sandhurst. From games in large halls, to those run by the modern medium of email, this book outlines how to set about creating and managing these innovative and most entertaining of wargaming experiences, Sprawling Wargames. Chapters include: Definitions, and Principles of Game DesignOperation Sealion 1940Operation Mercury 1941Operation Babarossa 1941Suvarov in Alsace 1799The 'Black Isle' Magical Viking Game
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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