Covers a broad range of relevant mathematical topics, from algebra to calculus
Includes over 320 colour illustrations and scores of worked examples
Takes the reader from humble introductory ideas through to some advanced concepts
One of the few student texts on introductory mathematics including a chapter on geometric algebra
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:
- Mathematics for Computer Graphics (2014)
- Calculus for Computer Graphics (2013)- Matrix Transforms for Computer Games and Animation (2012)
- Expanding the Frontiers of Visual Analytics and Visualization (2012)- Quaternions for Computer Graphics (2011)
- Rotation Transforms for Computer Graphics (2011Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Paperback. Etat : Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1447173341I5N00
Quantité disponible : 1 disponible(s)
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Etat : Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. N° de réf. du vendeur 00084402439
Quantité disponible : 1 disponible(s)
Vendeur : Optimon Books, Gravesend, KENT, Royaume-Uni
Paperback. Etat : Very Good. THERE ARE NO TARIFFS OR CUSTOMS DUTIES ON BOOKS. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. This book contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Book appears very good and hardly read. Pages are pristine. Only some light creasing to cover. N° de réf. du vendeur 441819
Quantité disponible : 1 disponible(s)