Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage, ' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as 'Alien: Isolation' and new media forms such as Youtube horror and virtual reality horror.
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Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University. His research investigates the evolution of horror film, with a focus on the intersection of embodied spectatorship and new media technologies. He has published on film, television and popular culture, and is the Vice-President of the Sydney Screen Studies Network.
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Hardcover. Etat : new. Hardcover. Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of found footage, to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinemas affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror. Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of found footage, to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781474456357
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Hardback. Etat : New. Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror. N° de réf. du vendeur LU-9781474456357
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Hardback. Etat : New. Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror. N° de réf. du vendeur LU-9781474456357
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