Articles liés à Foundation Flash Applications for Mobile Devices

Foundation Flash Applications for Mobile Devices - Couverture souple

Leggett, Richard; De Boer, Weyert; Janousek, Scott

 
9781484220207: Foundation Flash Applications for Mobile Devices

Synopsis

* This is the only up-to-date book on the market that covers Flash mobile application development.

* Evidence of demand – large companies such as Nokia and Samsung are Flash-enabling their phones.

* The book will support the new FlashLite version available with the next version of Flash, released later on this year.

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À propos de l'auteur

Richard Leggett has over six years of experience with Flash and currently holds the position of senior creative developer at AKQA, London. His passion for everything new is the very thing that led him to Flash Lite in the first place, as Leggett believes mobile technology is the next frontier and the next step in the logical progression of the Web's expansion into every aspect of our lives. He has spoken at several industry conferences including Spark, Flashforward, and the very first Flash on the Beach, as well as being interviewed in magazine articles on the subject of Flash and occasionally speaking at user groups in his native country, the United Kingdom. Leggett tries to remain heavily involved in the Flash community, and you can find him online in the Flash Lite Yahoo Group as well as at his personal web sites: www.richardleggett.co.uk and www.flashmobileforum.org.

À propos de la quatrième de couverture

With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users. Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET. Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.