Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Lakeside Books, Benton Harbor, MI, Etats-Unis
Etat : New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! N° de réf. du vendeur OTF-S-9781484223727
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 27876571-n
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Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
Etat : New. N° de réf. du vendeur ABLIING23Mar2716030151629
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 27876571
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Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781484223727
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Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
Paperback. Etat : New. 1st ed. Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effectsInclude GML random and AI movements in your gameUse GML loops, arrays, ds_lists, paths, and scriptsWho This Book Is ForExperienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. N° de réf. du vendeur LU-9781484223727
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Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
Paperback or Softback. Etat : New. Practical Gamemaker: Studio: Language Projects. Book. N° de réf. du vendeur BBS-9781484223727
Quantité disponible : 5 disponible(s)
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. 1st ed. Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effectsInclude GML random and AI movements in your gameUse GML loops, arrays, ds_lists, paths, and scriptsWho This Book Is ForExperienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. N° de réf. du vendeur LU-9781484223727
Quantité disponible : 8 disponible(s)
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Etat : New. Num Pages: 313 pages, 107 colour illustrations, biography. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 254 x 178 x 19. Weight in Grams: 677. . 2017. Paperback. . . . . N° de réf. du vendeur V9781484223727
Quantité disponible : 15 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 27876571
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