Bad Programming Practices 101: Become a Better Coder by Learning How (Not) to Program - Couverture souple

Beecher, Karl

 
9781484234129: Bad Programming Practices 101: Become a Better Coder by Learning How (Not) to Program

L'édition de cet ISBN n'est malheureusement plus disponible.

Synopsis

Chapter 1: Fundamentals of Badness
How best to approach programming, in particular how to learn it, how to choose your tools wisely, and how to
think of programming as problem solving.
 Bad ways to learn programming
 Bad tooling
 Bad ways to approach a solution (or: programming is really problem-solving)
Chapter 2: Layout and Structure
Show the reader the consequences of a program's appearance and overall structure.
 Make indentation and spacing poor and inconsistent
 Avoid structured programming, use lots of gotos
 Nest deeply - programmers like solving intricate puzzles
 Have lots of paths through a subroutine
 Clutter the code with extraneous tokens
 Avoid comments - code should be hard to read!
Chapter 3: Variables
Explain poor use of variables in programs.
 Use obscure names - thinking up meaningful labels isn't worth the effort
 Consider declaration a waste of time
 Use global variables
 Thoroughly abuse the type system
Chapter 4: Conditionals
Discuss bad habits and common mistakes when using conditionals.
 Use long, complex expressions
 Forget the else clause - the computer will figure it out
 Mix up nominal cases with errors cases
 Make sure the cases overlap or have gaps
Chapter 5: Loops
Discuss bad habits and common mistakes when using loops.
 Make 'em looooong!
 Give loops lots of exit points
 Avoid iterators - loop counters help make code convoluted and insecure
 Infinite loops are fun
Chapter 6: Subroutines
Show the consequences of poorly-written subroutines.
 Write monolithic programs - after all, someone else will do the maintenance
 Make subroutines long and complex
 Use lots of local variables
 Use inconsistent return values to keep your colleagues on their toes
Chapter 7: Error-handling
Explain how poor error-handling makes for unstable programs.
 Never check inputs - users don't make mistakes
 Don't handle errors - just assume everything will always go well
 Don't check for null pointers
 If you must check values, do it as late as possible (a.k.a. defensive programming is for wimps)
Chapter 8: Modules
Discuss bad practices to follow when dividing a large program into pieces.
 Make modules big and hefty
 Ensure they expose their inner workings
 Give them rigid designs to prevent others from writing their pesky extensions
 Make them specific to one problem - why should others benefit from your work?
 Import all the things!
Chapter 9: Objects
Discuss bad practices related specifically to object-oriented programming.
 Expose a class's internals - why should we have secrets?
 Put unrelated stuff together
 Objects are not independent - make them follow orders
 Keep coupling tight
 Favour deep inheritance hierarchies
 Avoid polymorphism - abstract code is harder to 'get' than abstract art
 Give classes multiple parents (a.k.a. classes shouldn't reproduce asexually)
Chapter 10: Bugs and debugging
Show how to carry out ineffectual and inadequate ways to locate bugs and mitigate their effects.
 Write really unfriendly error messages - users shouldn't understand them anyway
 Don't discriminate between exception types
 Litter code with print messages
 Don't use debug levels
Chapter 11: Testing
Show how to carry o

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Autres éditions populaires du même titre

9781484234105: Bad Programming Practices 101: Become a Better Coder by Learning How (Not) to Program

Edition présentée

ISBN 10 :  1484234103 ISBN 13 :  9781484234105
Editeur : Apress, 2018
Couverture souple