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9781484235096: Coding the Arduino: Building Fun Programs, Games, and Electronic Projects

Synopsis

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices.
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects.
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
What You'llLearn

  • Understand basic principles of technology, and about analog and digital electronics.
  • Create games from scratch, where you interactively play against the program.
  • Gain an introduction to Artificial Intelligence (AI)

Who This Book Is For
Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor's Degree in Physics from Syracuse University, as well as Master's Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

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9781548690861: Coding the Arduino with Fun Programs, Games, and Electronic Projects

Edition présentée

ISBN 10 :  1548690864 ISBN 13 :  9781548690861
Editeur : CreateSpace Independent Publishi..., 2017
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Dukish
Edité par Apress, 2018
ISBN 10 : 1484235096 ISBN 13 : 9781484235096
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Etat : New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide. N° de réf. du vendeur ABNR-206879

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Paperback or Softback. Etat : New. Coding the Arduino: Building Fun Programs, Games, and Electronic Projects 0.97. Book. N° de réf. du vendeur BBS-9781484235096

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ISBN 10 : 1484235096 ISBN 13 : 9781484235096
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Paperback. Etat : New. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'llLearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos. N° de réf. du vendeur LU-9781484235096

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ISBN 10 : 1484235096 ISBN 13 : 9781484235096
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Paperback. Etat : New. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'llLearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos. N° de réf. du vendeur LU-9781484235096

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Dukish, Bob
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ISBN 10 : 1484235096 ISBN 13 : 9781484235096
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Paperback. Etat : New. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'llLearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos. N° de réf. du vendeur LU-9781484235096

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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn coding and electronics by building fun and interesting projectsBuild interactive programs and games that can be played with a PC, as well as stand-alone electronics projectsExplore the skills needed in. N° de réf. du vendeur 204097946

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Dukish, Bob
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Paperback. Etat : New. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.  What You'llLearnUnderstand basic principles of technology, and about analog and digital electronics.Create games from scratch, where you interactively play against the program.Gain an introduction to Artificial Intelligence (AI)Who This Book Is ForElectronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos. N° de réf. du vendeur LU-9781484235096

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