Synopsis
Chapter 1: Instance Layers
Sub - Topics
● What are layers
● Layer types
● Layer orders
● Projects
Chapter 2: Variables
Sub -Topics
● Built in variables
● Drawing variables
● Variable types
● Projects
Chapter 3: Conditionals
Sub - Topics
● What are conditoinals
● Examples
● Projects
Chapter 4: Drawing Shapes
Sub - Topics:
● Drawing shapes
● Projects
Chapter 5: Drawing Continued
Sub - Topics:
● Drawing variables
● Using fonts
● Formatting text
● Drawing sprites
● Formatting sprites
● Projects
Chapter 6: Keyboard Input & Basic Controls
Sub - Topics:
● Keyboard input
● Mouse input
● Moving a player instance
● Projects
Chapter 7: Objects & Events
Sub - Topics:
● Alarm event
● Create event
● Draw event
● Step event
● Input events
● Collision event
● Draw GUI event
● Projects
Chapter 8: Sprites
Sub - Topics:
● Importing sprites
● Strip images
● Formatting sprites
● Projects
Chapter 9: Health & Lives
Sub - Topics:
● Health
● Lives
● Score
● Projects
Chapter 10: Mouse
Sub - Topics:
● Mouse Buttons
● Interaction with mouse
● Projects
Chapter 11: Alarms
Sub - Topics:
● Usage
● Setting alarms
● Example usage
● Projects
Chapter 12: Collisions
Sub - Topics:
● Usage
● Events
● Collisions using code
● Examples
● Projects
Chapter 13: Rooms
Sub - Topics:
● Setting a background
● Views
● Projects
Chapter 14: Backgrounds
Sub - Topics:
● Moving backgrounds
● Projects
Chapter 15: Sounds
Sub - Topics:
● Importing audio
● Playing sounds
● Playing music
● Audio control
● Projects
Chapter 16: Splash Screens & Menus
Sub - Topics:
● Why use a splash screen
● Unlockable levels
● Projects
Chapter 17: Randomization
Sub - Topics:
● Using random values
● Random variables examples
● Projects
Chapter 18: AI
Sub - Topics:
● Moving towards the player
● Bullets
● Projects
Chapter 19: INI files
Sub - Topics:
● What are INI files
● Writing data
● Reading data
● Projects
Chapter 20: Effects
Sub - Topics:
● Built in effects
● Effect layers
● Projects
Chapter 21: Loops
Sub - Topics:
● Types of loops
● Effect layers
● Projects
● Examples
● Projects
Chapter 22: Arrays
Sub - Topics:
● Example usage
● Two dimensional arrays
● Drawing array data
● Using for weapon control
● Projects
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.