How to create a distinct user experience of Stereo 3D in Interactive Entertainment & Virtual Reality Gaming
Stereoscopic 3D (S3D) vision offers spatial visual perception by presenting two separate and different perspectives to the left and to the right eye. In combination with digital computer and video games, this technology promises to enhance user experience, automatically expediting perceived quality of existing games. However, the actual impact on how a user feels and reacts in S3D gameplay has hardly been explored, neither do we know which factors in game content contribute to such effects.
In contrast to common expectations, we propose that the actual potential holds no automatic benefit but depends on a significant amount of adaptation in game design, engineering technology and user interaction in order to create a measurable enhancement for the experience and play of digital games.
In support of this proposal, we provide
These contributions provide essential components and descriptions to significantly improve the development of S3D-specific games. A higher spatial presence in S3D gaming can potentially be used as a catalyst for other affective and behavioral impact. Controlling this effect by intention is difficult in practice but provides a substantial starting point for understanding S3D games as a distinct medium with its own potential.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
How to create a distinct user experience of Stereo 3D in Interactive Entertainment & Virtual Reality Gaming
Stereoscopic 3D (S3D) vision offers spatial visual perception by presenting two separate and different perspectives to the left and to the right eye. In combination with digital computer and video games, this technology promises to enhance user experience, automatically expediting perceived quality of existing games. However, the actual impact on how a user feels and reacts in S3D gameplay has hardly been explored, neither do we know which factors in game content contribute to such effects.
In contrast to common expectations, we propose that the actual potential holds no automatic benefit but depends on a significant amount of adaptation in game design, engineering technology and user interaction in order to create a measurable enhancement for the experience and play of digital games.
In support of this proposal, we provide
These contributions provide essential components and descriptions to significantly improve the development of S3D-specific games. A higher spatial presence in S3D gaming can potentially be used as a catalyst for other affective and behavioral impact. Controlling this effect by intention is difficult in practice but provides a substantial starting point for understanding S3D games as a distinct medium with its own potential.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 21619491-n
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