Articles liés à Invent Your Own Computer Games with Python, 3rd Edition

Invent Your Own Computer Games with Python, 3rd Edition - Couverture souple

 
9781503212305: Invent Your Own Computer Games with Python, 3rd Edition

Synopsis

* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

Présentation de l'éditeur

Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Acheter D'occasion

état :  Satisfaisant
. Satisfaction 100% guaranteed
Afficher cet article

EUR 21,40 expédition depuis Etats-Unis vers France

Destinations, frais et délais

Résultats de recherche pour Invent Your Own Computer Games with Python, 3rd Edition

Image d'archives

Sweigart, Al
ISBN 10 : 1503212300 ISBN 13 : 9781503212305
Ancien ou d'occasion Paperback

Vendeur : Bookmans, Tucson, AZ, Etats-Unis

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Paperback. Etat : Good. . Satisfaction 100% guaranteed. N° de réf. du vendeur mon0002483246

Contacter le vendeur

Acheter D'occasion

EUR 4,41
Autre devise
Frais de port : EUR 21,40
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier

Image d'archives

Sweigart, Al
Edité par Amazon Digital Services, 2015
ISBN 10 : 1503212300 ISBN 13 : 9781503212305
Ancien ou d'occasion Paperback

Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni

Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. N° de réf. du vendeur GOR008387381

Contacter le vendeur

Acheter D'occasion

EUR 23,03
Autre devise
Frais de port : EUR 8,09
De Royaume-Uni vers France
Destinations, frais et délais

Quantité disponible : 2 disponible(s)

Ajouter au panier

Image d'archives

Sweigart, Al
ISBN 10 : 1503212300 ISBN 13 : 9781503212305
Ancien ou d'occasion Couverture souple

Vendeur : SecondSale, Montgomery, IL, Etats-Unis

Évaluation du vendeur 4 sur 5 étoiles Evaluation 4 étoiles, En savoir plus sur les évaluations des vendeurs

Etat : Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. N° de réf. du vendeur 00080552857

Contacter le vendeur

Acheter D'occasion

EUR 7,91
Autre devise
Frais de port : EUR 29,96
De Etats-Unis vers France
Destinations, frais et délais

Quantité disponible : 1 disponible(s)

Ajouter au panier