Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp - Couverture souple

Livre 68 sur 76: Developer Reference

Borycki, Dawid

 
9781509306879: Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Synopsis

Develop AI-powered apps and games for HoloLens and mixed reality headsets 


This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. 


Advanced Microsoft technology expert Dawid Borycki shows how to: 

  • Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators 
  • Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware 
  • Render media streams, acquire video from world-facing cameras, and detect human faces in those images 
  • Generate descriptions of what the user sees, and present them via text or speech 
  • Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) 
  • Master core concepts and techniques for building 3D mixed reality apps with Unity 
  • Format 3D objects with materials to create holograms 
  • Add interactions to holograms based on user input 
  • Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping 

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À propos de l?auteur

Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.