🚀 Unlock the Secrets of Gamification & Drive Engagement Like Never Before!
Why do some apps, workplaces, and experiences hook people while others fail? In Actionable Gamification, Yu-kai Chou, a world-renowned gamification pioneer, reveals how you can design experiences that motivate, engage, and drive real results—using the proven Octalysis Framework.
💡 What You’ll Learn:
✅ The 8 Core Drives of Motivation – The hidden forces that make people take action (or lose interest).
✅ Black Hat vs. White Hat Gamification – Why some techniques build long-term loyalty while others create short-term addiction.
✅ Real-World Success Stories – See how companies like Google, Tesla, and Uber use gamification to dominate their industries.
✅ How to Increase Engagement & Revenue – Practical strategies for product designers, marketers, and workplace leaders.
📖 Why This Book?
✨ Cited in 3,400+ Ph.D. theses & academic journals
🌍 Applied to 1.5 billion user experiences worldwide
🏆 Trusted by Fortune 500 companies & top innovators
Whether you’re designing a website, motivating employees, or building customer loyalty, this book is your roadmap to success.
🎯 Ready to Level Up? Get Actionable Gamification today and start designing for real impact!
Endorsements Blurbs:
“Octalysis is a powerful and pragmatic framework to understand human nature and positive motivators that encourage people to do their best work. It should be required reading for anyone building, managing, or collaborating with a team, community, or ecosystem.”
Susie Wee, VP at Google Core Experiences
“Yu-Kai’s Octalysis framework is a powerful addition to the tool kit of any creative professional. It provides a designer-friendly structure to connect information and insights with just the right amount of rigor to provoke fresh ideas.”
David Webster, Partner & Executive Director at IDEO
“The Octalysis Framework is invaluable throughout our product launch process, from ideation, mockup, competition analysis to our user interface audit. We believe gamification will be at the forefront of many enterprise and B2C software and Octalysis is leading this movement.”
Anthony Di Iorio, Co-Founder of Ethereum and CEO of Decentral
“Yu-kai shows us that gamification is about customer centric thinking, and certainly much more than adding game pieces to our customer experience designs. His Octalysis framework is a guide by which we can construct our services to resonate naturally with our customers. This way of thinking will lead us to design products and services that engage our customers, and motivate them to interact with us more frequently and over a longer period of time. The end result is greater value for the organization.”
Paul Brown, Chief Underwriting Officer of AIG
“Yu-kai’s book makes gamification practical. It is chock full of specific examples, suggestions for implementations, and pitfalls to avoid. Actionable Gamification is a gold mine of insights, and those who study and practice what it offers will have a powerful toolkit of incentives for business and personal contexts. Run, don’t walk, to get your copy – I highly recommend it.”
Chuck Pickelhaupt, VP of Corporate Technology Group for Fidelity Investments
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like Google, Tesla, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain government, and many more. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003. In 2015, Yu-kai was rated #1 among the "Gamification Gurus Power 100" by RISE, and was also awarded "Gamification Guru of the Year Award" for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, Business Insider, The World Journal, PBS, NBC, and many more. Yu-kai is a Board Advisor for many organizations and companies through out North America, Europe, and Asia, including HatchPad.co (crowdfunding site for young entrepreneurs), Capfields (IT Sourcing company based in Luxembourg), DreamsCloud (biggest company that gathers dreams), Ongo (gamified health platform), BALANCE Edutainment (creators of Pacha's Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), Clade (crowd funding platform for the super class), and many more.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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