In this story, you the reader make choices and take chances as you hunt evil’s spawn during the 1930s.
You are a young air force officer investigating horrors in a gray world at rest between terrible wars. This morning, a flight returned to base empty. Your mates and mentor are missing. By sleuthing and spells, can you solve the mystery? Can you face your past and attain your dreams? Will you survive an unsettling transformation stirring inside of you?
The stage is a royal air force base in an alternate world akin to Earth. You’ve got familiar electric conveniences but beyond the bright lights there’s magic, and monsters lurk ready to snatch the unwary. You’ve got allies: fellow junior officers Slacks and Mancy, civilian venturist Calv, vivid memories of your wise mentor Mage Greene, and an addled old man who knows the secrets of “pact spirits” that can lend you power.
This adventure gamebook is part fiction, part game. It’s for one reader -player or several. It’s organized as forty two scenes along a dramatic arc. Some scenes are optional or let you select from romantic options. All are harrowing, heart-breaking, or horrific.
Scenes are chock-full of rich description and dialogue, offer tactical choices, and deliver to you the consequences of failures and successes.
Features pact magic: the summoning of ancient broken spirits of yore.
This is a stand-alone product that requires at least one standard die (6-sides) and ideally a 20-sided die to resolve the many challenges throughout. To track your health, sanity, gear, and treasure, you also get a simple character sheet that you can print.
This is book #2 in the ongoing Dark Prism series. Like book #1, you can implement the adventure using your favorite tabletop roleplaying game.
This gamebook is for ages 12+.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
In this story, you the reader make choices and take chances as you hunt evil’s spawn during the 1930s.
You are a young air force officer investigating horrors in a gray world at rest between terrible wars. This morning, a flight returned to base empty. Your mates and mentor are missing. By sleuthing and spells, can you solve the mystery? Can you face your past and attain your dreams? Will you survive an unsettling transformation stirring inside of you?
The stage is a royal air force base in an alternate world akin to Earth. You’ve got familiar electric conveniences but beyond the bright lights there’s magic, and monsters lurk ready to snatch the unwary. You’ve got allies: fellow junior officers Slacks and Mancy, civilian venturist Calv, vivid memories of your wise mentor Mage Greene, and an addled old man who knows the secrets of “pact spirits” that can lend you power.
This adventure gamebook is part fiction, part game. It’s for one reader -player or several. It’s organized as forty two scenes along a dramatic arc. Some scenes are optional or let you select from romantic options. All are harrowing, heart-breaking, or horrific.
Scenes are chock-full of rich description and dialogue, offer tactical choices, and deliver to you the consequences of failures and successes.
Features pact magic: the summoning of ancient broken spirits of yore.
This is a stand-alone product that requires at least one standard die (6-sides) and ideally a 20-sided die to resolve the many challenges throughout. To track your health, sanity, gear, and treasure, you also get a simple character sheet that you can print.
This is book #2 in the ongoing Dark Prism series. Like book #1, you can implement the adventure using your favorite tabletop roleplaying game.
This gamebook is for ages 12+.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1513653644I2N00
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 37897253-n
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Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
Paperback or Softback. Etat : New. Echoes in the Stream of Time: A Gothic Adventure Gamebook. Book. N° de réf. du vendeur BBS-9781513653648
Quantité disponible : 5 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 37897253
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Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Paperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. N° de réf. du vendeur C9781513653648
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 37897253-n
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 37897253
Quantité disponible : Plus de 20 disponibles
Vendeur : moluna, Greven, Allemagne
Etat : New. N° de réf. du vendeur 903711323
Quantité disponible : Plus de 20 disponibles
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware. N° de réf. du vendeur 9781513653648
Quantité disponible : 2 disponible(s)