** Buy this book today and create your first platformer game with Unity in no time **
In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time.
This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games).
The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun.
>> Buy this book now and get started on creating your 2D platformer right away!
The content of each chapter is as follows:
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : Cycle Books LA, South el monte, CA, Etats-Unis
paperback. Etat : Acceptable. N° de réf. du vendeur mon0000018729
Quantité disponible : 1 disponible(s)
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 144 pages. 11.46x8.46x0.55 inches. In Stock. N° de réf. du vendeur zk1520118171
Quantité disponible : 1 disponible(s)