From literature and film to advertisements, storytelling is an important aspect of daily life. To create an impactful story, it is important to analyze the creation and generation of a storyline. Content Generation Through Narrative Communication and Simulation is a critical research publication that explores story and the application of story in various forms of media as well as the challenges of automated story. Featuring coverage on a wide range of topics such as narrative or story generation systems, the film and movie narrative generation, and narrative evaluation, this book is geared toward researchers, students, and professionals seeking current and relevant research on the influence and creation of story in media.
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Takashi Ogata , after receiving his bachelor of social science in Waseda University in 1983, he received his M.S. in Tsukuba University in 1992 and his Ph.D. in the University of Tokyo in 1995. He has industrial experience since 1983 at software development companies. Having experienced Associate Professor of the Faculty of Engineering at Yamanashi University since 1997, he is Professor of the Faculty of Software and Information Science at Iwate Prefectural University since 2005. His major research interests include artificial intelligence, cognitive science, natural language processing, narratology and literary theories, an interdisciplinary approach to the development of narrative generation systems based on AI and narratology, and the application to narrative creation and business. He is a member of the Japanese Society for Artificial Intelligence, the Japanese Cognitive Science Society (committee), and the Japanese Association for Natural Language Processing. He is also a main manager of Literature, Cognition and Computer research group at the JCSS. He received JSAI best paper award (1996), best paper award of Japan Academy of Advertising (1996), and other academic awards.
Shin Asakawa is an assistant professor in Tokyo women's Christian university. Main research topics are Neural Networks Modelings, Neuropsychology, Cognitive science, Cognitive psychology.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Gebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnFrom literature and film to advertisements, storytelling is an important aspect of daily life. To create an impactful story, it is important to analyze the creation and generation of a storyline. Content Generation Through Narrati. N° de réf. du vendeur 448010680
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Buch. Etat : Neu. Content Generation Through Narrative Communication and Simulation | Takashi Ogata (u. a.) | Buch | Gebunden | Englisch | 2017 | Information Science Reference | EAN 9781522547754 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 111431211
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Buch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - From literature and film to advertisements, storytelling is an important aspect of daily life. To create an impactful story, it is important to analyze the creation and generation of a storyline. Content Generation Through Narrative Communication and Simulation is a critical research publication that explores story and the application of story in various forms of media as well as the challenges of automated story. Featuring coverage on a wide range of topics such as narrative or story generation systems, the film and movie narrative generation, and narrative evaluation, this book is geared toward researchers, students, and professionals seeking current and relevant research on the influence and creation of story in media. N° de réf. du vendeur 9781522547754
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