Vulkan Graphics API: in 20 Minutes (Coffee Break Series) - Couverture souple

Kenwright

 
9781535124850: Vulkan Graphics API: in 20 Minutes (Coffee Break Series)

Synopsis

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

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Présentation de l'éditeur

This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.