Python Hunting: A beginner's guide to programming and game building in Python for teens, tweens and newbies. - Couverture souple

Carling, Brian; Adair, Marley

 
9781535196956: Python Hunting: A beginner's guide to programming and game building in Python for teens, tweens and newbies.

Synopsis


326 pages of spinning, shooting, catching, raining, eating, scoring, dying fun. Works on Windows, Mac or Linux. Will even work on a Raspberry Pi. Python Hunting throws beginners straight into the cool, creative side of things, building fun games that anyone can enjoy playing.

The steps are clear, concise and humorous. You'll learn the lingo and some cool shortcuts. You'll learn some maths but won't be confused by it. You might even learn a good joke or two. By the end, you’ll be teaching your parents and siblings how to program. More importantly, you'll learn genuine programming skills that are the foundations for working in the computer industry, regardless of whether you want to be a game builder or head off to some other area. The basics are the same and this is a great place to start.

The book’s know-how and focus on teaching in a way that kids and teens can relate to comes from Marley Adair, a teenager himself. He has loved programming since the age of five, has written all sorts of games in various languages. He has also built and programmed robots, music players and various other devices. This is the book he wishes he could have bought when he began learning Python.

Brian Carling has a knack for explaining the hard stuff in a way anyone can understand. And should you get stuck the pair of them are an email away from helping you along.

We updated the installation instructions in June 2017 now that the installation of Pygame has been made much easier using a system called pip. All is explained.

  • To get the basics you'll build a Falling Rain program and a character who puts up his umbrella to keep dry.

  • This runs smoothly into a Space Invaders game with randomly moving invaders and arcade style scoring. After all, space invaders aren't so different from falling rain.

  • Then build the classic Pong game but with some extras like a bat that hits the ball to accelerate it and balls that bounce in a slightly random fashion.

  • Next a Fly Catching Frog with an extending tongue. If you don't catch enough flies you'll starve but the flies appear randomly on the screen and only for a limited amount of time.

  • And finally a two player Tank Battle with tanks you can move around the screen, moving obstacles, ammo dumps and bouncing shells.

  • All through this you learn how to add start and game over screens, sound effects, graphics, game statistics such as lives and scores, and more, with each game introducing new skills and ideas.

  • Python Hunting covers all the basics, such as classes, functions, loops and logic, but relates them all to the more fun aspects of programming.

  • We teach graphics using the Pygame graphics library. It's easy to use and we show you how. If you want to learn graphics for games and animations we strongly recommend you use Pygame because you can simply do more with it than other GUI libraries.

Working versions or screenshots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Works beautifully with Linux, Mac or Windows. Will even work on a Raspberry Pi.

326 pages of spinning, shooting, catching, raining, eating, scoring, dying fun.

Python Hunting throws beginners straight into the cool, creative side of things.

  • To get the basics you'll build a Falling Rain program and a character who puts up his umbrella to keep dry.

  • This runs smoothly into a Space Invaders game with randomly moving invaders and arcade style scoring. After all, space invaders aren't so different from falling rain.

  • Then build the classic Pong game but with some extras like a bat that hits the ball to accelerate it and balls that bounce in a slightly random fashion.

  • Next a Fly Catching Frog with an extending tongue. If you don't catch enough flies you'll starve but the flies appear randomly on the screen and only for a limited amount of time.

  • And finally a two player Tank Battle with tanks you can move around the screen, moving obstacles, ammo dumps and bouncing shells.

  • All though this you learn how to add start and game over screens, sound effects, graphics, game statistics such as lives and scores, and more, with each game introducing new skills and ideas.

  • Python Hunting covers all the basics, such as classes, functions, loops and logic, but relates them all to the more fun aspects of programming.

  • The steps are clear, concise and humorous. You'll learn the lingo and some cool shortcuts. You'll learn some maths but won't be confused by it. You might even learn a good joke or two. More importantly you'll learn genuine programming skills that are the foundations for working in the computer industry, regardless of whether you want to be a game builder or head off to some other area. The basics are the same and this is a great place to start.

  • We teach graphics using the Pygame graphics library. It's easy to use and we show you how. If you want to learn graphics for games and animations we strongly recommend you use Pygame because you can simply do more with it than other GUI libraries.


When author Marley Adair first wanted to learn programming aged 8 he bought a few books on Python programming but they didn't teach the kind of programming he wanted to learn. He wanted to build games and animations, they taught him how to create print statements, calculators, data charts and a few rather dull text based games. So he taught himself how to build proper graphical games and then wrote the book he wished he could have bought. This is that book.

Marley is still a teenager but doesn't just write games now. He's fluent in several commonly used languages; he's written his own compilers, browsers, even his own languages. This is the book he wished he could have bought when he first began learning how to program. It's bang up to date and written by someone who's the same age as those he's writing for.

Working versions or screen shots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.

Présentation de l'éditeur


326 pages of spinning, shooting, catching, raining, eating, scoring, dying fun. Works on Windows, Mac or Linux. Will even work on a Raspberry Pi. Python Hunting throws beginners straight into the cool, creative side of things, building fun games that anyone can enjoy playing.

The steps are clear, concise and humorous. You'll learn the lingo and some cool shortcuts. You'll learn some maths but won't be confused by it. You might even learn a good joke or two. By the end, you’ll be teaching your parents and siblings how to program. More importantly, you'll learn genuine programming skills that are the foundations for working in the computer industry, regardless of whether you want to be a game builder or head off to some other area. The basics are the same and this is a great place to start.

The book’s know-how and focus on teaching in a way that kids and teens can relate to comes from Marley Adair, a teenager himself. He has loved programming since the age of five, has written all sorts of games in various languages. He has also built and programmed robots, music players and various other devices. This is the book he wishes he could have bought when he began learning Python.

Brian Carling has a knack for explaining the hard stuff in a way anyone can understand. And should you get stuck the pair of them are an email away from helping you along.

We updated the installation instructions in June 2017 now that the installation of Pygame has been made much easier using a system called pip. All is explained.

  • To get the basics you'll build a Falling Rain program and a character who puts up his umbrella to keep dry.

  • This runs smoothly into a Space Invaders game with randomly moving invaders and arcade style scoring. After all, space invaders aren't so different from falling rain.

  • Then build the classic Pong game but with some extras like a bat that hits the ball to accelerate it and balls that bounce in a slightly random fashion.

  • Next a Fly Catching Frog with an extending tongue. If you don't catch enough flies you'll starve but the flies appear randomly on the screen and only for a limited amount of time.

  • And finally a two player Tank Battle with tanks you can move around the screen, moving obstacles, ammo dumps and bouncing shells.

  • All through this you learn how to add start and game over screens, sound effects, graphics, game statistics such as lives and scores, and more, with each game introducing new skills and ideas.

  • Python Hunting covers all the basics, such as classes, functions, loops and logic, but relates them all to the more fun aspects of programming.

  • We teach graphics using the Pygame graphics library. It's easy to use and we show you how. If you want to learn graphics for games and animations we strongly recommend you use Pygame because you can simply do more with it than other GUI libraries.

Working versions or screenshots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.