Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.
Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:
Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programming
Use the tips and how-to knowledge in this practical guide to get more teens into your library!
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Carrie Rogers, MPA, MLIS, is a former librarian, an adjunct instructor, and the founder of Digital Respons-Ability, a mission-based company that works with educators, parents, and students to teach digital citizenship. She is the author of eight books. The first edition of Serving Teens and Adults on the Autism Spectrum: A Guide for Libraries (Libraries Unlimited, 2020) won a 2021 RUSA Award (Outstanding Reference Sources). She edits the Bloomsbury Libraries Unlimited book series "Digital Citizenship, Technology, and Libraries."
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting. Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for:Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGsFandom clubsFanfiction programmingCosplay programmingSTEM programming through fandoms (graphic design and art; video editing and design; 3D printing)Large-scale geek eventsPromoting inclusivity through geek programmingUse the tips and how-to knowledge in this practical guide to get more teens into your library! This concise volume covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Use the tips and how-to knowledge in this practical guide to get more teens into your library! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781538107522
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