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The royal road to Game Development using Cocos2d-JS: Easy Way to learn Web, android and iOS Mobile Game Development - Couverture souple

 
9781546633655: The royal road to Game Development using Cocos2d-JS: Easy Way to learn Web, android and iOS Mobile Game Development

Synopsis

I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don’t want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction

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À propos de l?auteur

Jonathan Suh is the sysop at the creApple- ‘Creative Application Era’ site. Jonathan has worked in different capacities including Business and IT area over 21 years. He've worked on the various fields, System Engineer, Project Manager, Business Development and Sales Representative for many projects and clients. He has a Master of Business Administration from a Graduate Business School. He is certified in Project Management Professional by PMI, SAP Business Warehouse, Sun Certified Java Programmer, Microsoft Certified System Engineer and Oracle Certified Professional-DBA and other area of expertise. As the Chief Creative Officer of creApple(https://www.creapple.com), he will give us the knowledge and know-how of various innovative Technologies and Businesses.

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Paperback. Etat : new. Paperback. I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don't want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781546633655

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