Making a Game Demo: From Concept to Demo Gold - Couverture souple

Walker, Chad; Walker, Eric; Kajala, Jani

 
9781556220487: Making a Game Demo: From Concept to Demo Gold

Synopsis

Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo.
Discover how the use of documentation can help you organize the game design process understand how to model and animate a variety of objects, including human characters explore the basics of scripting with Lua learn about texturing, vertex lighting, light mapping, motion capture, and collision checking.
The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

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À propos des auteurs

Chad Walker is a computer game artist, comic book illustrator, and author. He is a professor of art creation at The Guildhall at SMU, developed an online college course covering the basics of drawing, and has written for Gamasutra. Chad is also the co-president and co-CEO of Walker Boys Studio, Inc., which is releasing the strategy game Civil War: War Between the States later this year for the PC. Other titles he has worked on include Age of Kings, Age of Conquerors, Age of Mythology, Blood Rayne I and II, Blowout, Remission, and Youngblood.

Eric Walker is a computer game artist and designer, comic book illustrator, and author. He is also the co-president and co-CEO of Walker Boys Studio, Inc. He has worked on Age of Kings, Age of Conquerors, Age of Mythology, and the Battlecruiser series, has done work for Firefly Studios, and has written for Gamasutra.

Jani Kajala is a professional game programmer whose credits include lead programmer on Bladeball and Dead Justice from Cat Mother, Ltd., a game development company he founded in 2001. Other programming credits include Renderware VisionFX for PlayStation 2, Max Payne and MAX-FX Technology for Remedy Entertainment, Thrust Twist and Turn, Pirate Ships, and Net Formula I and II.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.