Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition, the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. With this book: * Implement the game loop using a Delphi-centric technique. * Discover how DirectX and its components work with Delphi. * Simulate animation and motion to add life to your gaming environment. * Create DirectInput objects to retrieve data from input devices such as the keyboard, mouse, and game controller. * Find out how force feedback can enhance your game. * Learn how to optimize your code using general and Delphi-specific techniques. * Use bitmap manipulation an dynamic image creation to produce special effects. * Apply artificial intelligence techniques such as random and patterned movement and path finding.
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John Ayres has over 10 years of programming experience, including over 5 years with Delphi. He is a lead developer and product architect for Beckett Interactive in Dallas and is the lead author of The Tomes of Delphi 3: Win32 Core API (1-55622-556-3) and The Tomes of Delphi 3: Win32 Graphical API (1-55622-610-1).
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