Modeling, UV Mapping, and Texturing 3D Game Weapons The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons youll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon from a samurai sword to a modern high-velocity, fully automatic machine gun is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.
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Christian Chang is a video game developer and author. He began his career at the Naval Postgraduate School's MOVES Institute in Monterey, California, where his responsibilities included modeling and texturing the weapons in America's Army: Operations. He then worked for the U.S. Army as a level designer on America's Army: Special Forces. He now works at Electronic Arts, where his credits include Tiger Woods PGA Tour 07 and James Bond: From Russia with Love.
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