Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW(TM) uses QUALCOMM(R)'s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDK(TM) and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDK(TM) to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREW(TM) designation. Learn various techniques for optimizing your code.
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Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs Flarb Development (www.flarb.com), a game developer specializing in wireless entertainment.
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Paperback. Etat : Very Good. Wireless Game Development in C/C++ with Brew (Wordware Game Developer's Library) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. N° de réf. du vendeur 7719-9781556229053
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