Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.
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George Maestri has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Brothers, Disney, Comedy Central, Film Roman, MGM', ABC, CBS, and FOX, among others. He was the original animation producer on the Comedy Central series South Park, and was nominated for a Cable ACE award for writing on the Nickelodeon series Rocko's Modern Life. He has written several books and numerous articles on computer animation for magazines such as Digital Magic, Computer Graphics World, DV and New Media.
Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : Very Good. Digital Character Animation 2, Volume I: Essential Techniques: 001 (Pearson Professional Education) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. N° de réf. du vendeur 7719-9781562059309
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Softcover. Etat : Fine. Abnutzung / Risse - leicht; Hat Beilage / CD. Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica. N° de réf. du vendeur 46f6fdbb-2d70-4862-84a1-e7759242f94d
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