The expanding development and use of computer-based visualization techniques and three-dimensional character animation in fields as diverse as entertainment and medicine have placed such topics at the forefront of computer related subjects. This comprehensive work by Parke and Waters, which includes many prevalent techniques in computer animation, discusses in particular the current state-of-the-art in face creation and the manipulation of facial attributes using the computer. A visual cornucopia of images, diagrams, and color plates, this book places facial animation in an historical framework and then looks ahead at its promising future in industry, research, and education.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Frederic I. Parke has been active in the development of facial animation since 1971. He joined the faculty of Texas A&M University in 1997 as professor in the College of Architecture and director of the Visualization Laboratory, and he currently coordinates the graduate program in Visualization Sciences. Dr. Parke is the author of a number of technical papers on facial animation and has lectured widely on the subject. He organized and chaired the SIGGRAPH Introduction to Computer Animation tutorials in 1983, 1984, and 1985. In 1989 and 1990 he organized and chaired the SIGGRAPH tutorials on the State of the Art in Facial Animation. Keith Waters received his PhD in 1988 from Middlesex University, London. Prior to joining France Telecom as director of research, he was the Senior Technology Officer of LifeF/X, developing commercial real-time facial animation. From 1989 to 2000 Dr. Waters was a senior member of the research staff at the Cambridge Research Lab (CRL) - formerly Digital Equipment and later Compaq - where he worked on the commercialization of DECface and then Face Works.
This book integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 12,16 expédition depuis Etats-Unis vers France
Destinations, frais et délaisEUR 38,35 expédition depuis Etats-Unis vers France
Destinations, frais et délaisVendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Hardcover. Etat : As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 1.9. N° de réf. du vendeur G1568810148I2N00
Quantité disponible : 1 disponible(s)
Vendeur : Wonder Book, Frederick, MD, Etats-Unis
Etat : Very Good. Very Good condition. 2nd edition. With remainder mark. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp. N° de réf. du vendeur K09B-03535
Quantité disponible : 1 disponible(s)
Vendeur : Buchpark, Trebbin, Allemagne
Etat : Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher. N° de réf. du vendeur 656341/202
Quantité disponible : 1 disponible(s)
Vendeur : The Book Spot, Sioux Falls, MN, Etats-Unis
Hardcover. Etat : New. N° de réf. du vendeur Abebooks395369
Quantité disponible : 1 disponible(s)
Vendeur : Veery Books, Lake Huntington, NY, Etats-Unis
Hardcover. Etat : Very Good. 365pp, Clean, a bit of dust on top of spine. Contents: Introduction; Anatomy of the Face, Head and Neck; Modeling Faces; Facial Animation; Facial Image Synthesis; Direct Parameterized Face Models; Skin and Muscle-Based Facial Animation; Speech Synchronized Animation; Performance Animation; Modeling and Animating Hair; Appendix A, A Face Model; Appendix B, Simple Parameterized Face Program; Bibliography, Index. From the publisher 'The expanding development and use of computer-based visualization techniques and three-dimensional character animation in fields as diverse as entertainment and medicine have placed such topics at the forefront of computer related subjects. This comprehensive work by Parke and Waters, which includes many prevalent techniques in computer animation, discusses in particular the current state-of-the-art in face creation and the manipulation of facial attributes using the computer. A visual cornucopia of images, diagrams, and color plates, this book places facial animation in an historical framework and then looks ahead at its promising future in industry, research, and education.' A fascinating and comprehensive technical treatment. N° de réf. du vendeur 000155
Quantité disponible : 1 disponible(s)