Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Mike Bailey, Oregon State University, Corvallis, USA Steve Cunningham, Professor Emeritus, California State University Stanislaus, USA
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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