Basics of Game Design - Couverture souple

Moore, Michael E.

 
9781568814339: Basics of Game Design

Synopsis

A book for the budding computer-game designer covers role-playing, real-time strategy, first-person shooter, simulation and other games and explains how to design game play for combat, solving puzzles, managing inventory and more, as well as how to develop stories for games, build maps and levels and design the graphical user interface.

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Présentation de l'éditeur

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Revue de presse

A ‘must’ for any serious game programmer or designer!
Midwest Book Review, December 2011

this work is unique in its focus. ... this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. ... Highly recommended.
―A. Chen, CHOICE, October 2011

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9781138427877: Basics of Game Design

Edition présentée

ISBN 10 :  113842787X ISBN 13 :  9781138427877
Editeur : CRC Press, 2017
Couverture rigide