The Cinema 4D 9/9.1 Handbook - Couverture souple

Watkins, Adam; Call, Anson

 
9781584504023: The Cinema 4D 9/9.1 Handbook

Synopsis

The Cinema 4D 9 Handbook provides a complete introduction to the powerful and affordable C4D program, and teaches the fundamental principles of 3D. In this completely updated edition, users will find insightful tips and techniques for maximizing C4D and learning the vast array of new features in version 9, including interface enhancements like the new HUD and modeling shortcuts. Also covered are the new modeling procedures including N-Gons and auto-selection, tweak-selection, along with subpoly displacement, cloth, hard IK, and motion blending. Throughout the book, the in-depth tutorials have been updated and revised to utilize the new tools and facilitate the process as necessary. The projects have been broken into shorter, concise tutorials to allow users to complete them more easily, and many completely new tutorials are included. New coverage of the texturing system is now included and the lighting material is completely updated. In addition, some simple motion blending and cloth tutorials have been added to the animation coverage. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. He is also the author of The Maya 4.5 Handbook, The Cinema 4D R8 Handbook and the Final Cut Pro 3 & DVD Studio Pro Handbook. He currently teaches a number of 3D graphics courses, including several on Maya. Anson Call graduated with a BFA and MFA in Graphic Design from Utah State University. He is currently an assistant professor at Iowa State University where he researches and instructs in 3D modeling, animation, and rendering. He also contributed to The Cinema 4D R8 Handbook.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.