"The Game Production Handbook" is a practical reference to the ins-and-outs of the game production process. Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and studio managers the techniques and processes needed to develop games successfully. It explains how to organize pre-production, production, testing, and final phases of game development, and it provides useful techniques for organizing and scheduling sub-projects, such as motion capture and voiceover shoots. Throughout the book there is an emphasis on effective leadership and communication. Several industry insiders reveal real-life examples of management challenges they have faced, providing valuable insights for anyone with a leadership role. Additionally, the roles of the development team will be defined, along with the training and background needed for each. Practical tips for working effectively with marketing and external vendors are also included. The book focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program, engineering, the design production pipeline, and working with Sony, Microsoft, and Nintendo. This is an indispensable reference for new productions leads and veterans alike.
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Heather Chandler (Raleigh, NC) has over eight years of international experience in creating multimedia with a number of different platforms, including PC, Internet, and Film. She has worked at Activision, Electronic Arts, and Red Storm Entertainment in a variety of production roles. Her previous writings include two articles for the book Secrets of the Game Business (Charles River Media, 2003) and The Game Localization Handbook (Charles River Media, 2004).
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