ShaderX4: Advanced Rendering Techniques - Couverture rigide

Engel, Wolfgang

 
9781584504252: ShaderX4: Advanced Rendering Techniques

Synopsis

ShaderX4: Lighting & Rendering is a new volume in this successful series. All of the articles are brand new and provide graphics and game programmers with innovative, ready-to-use techniques and tips for programming cutting-edge shaders. All of the techniques are written by pros and each section is edited by an industry expert. These techniques have evolved from work on movies, games, and animation. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of shader programming challenges.

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À propos de l?auteur

Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www.gamedev.net and www.gamasutra.com. He is also the editor of the ShaderX series of books, and author of Programming Vertex and Pixel Shaders {July 2004}.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.