Basic Game Design and Creation for Fun & Learning - Couverture souple

Swamy, Naveena; Swamy, Nanu

 
9781584504467: Basic Game Design and Creation for Fun & Learning

Synopsis

Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-- no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everything you need to get started! Basic Game Design and Creation for Fun & Learning breaks the complex process of game design into an easy-to-follow, step-by-step format. Each chapter helps you create a 2D game using the popular game development software, GameMaker 6.1, and each game project provides reference figures and sample demonstrations, so that you can track your progress as you go. Throughout the book, you'll find real-life examples to explain advanced concepts that would otherwise frustrate beginning game designers. This storybook approach allows you to learn just what you need to get started making your own games quickly, while giving the basic skills you need for creating any kind of game. So if you want to get started turning your own game ideas into reality, or you're thinking about a career in game creation, this is the place to get started!

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À propos de l?auteur

Naveena Swamy is a co-founder of RoboTech Center (R), Nashua, NH. She has held positions at IBM, Advanced Micro Devices, Cadence Design Systems, Viewlogic Systems, and Sycamore Networks. She has delivered programs on game design at various colleges and museums. She is the publicity chair of IEEE (New Hampshire chapter) and holds an MS (electronics), an MBA, and has pursued research at the Indian Institute of Technology in optical fibers and communication. Nanu Swamy is a software consultant and an educational entrepreneur. He is the co-founder of RoboTech Center (R), a company dedicated to inspiring youngsters to pursue careers in the areas of game design, 3D animation and robotics. He has delivered programs on these topics at colleges, museums, and international conferences. Several thousand participants have participated in innovative engaging programs that he has created over the last five years.

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