A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
This fully revised update to the first edition provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations. You'll also find a clean, usable interface for a variety of game AI techniques and hands-on exercised to teach the skills and techniques presented.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 4,04 expédition depuis Royaume-Uni vers France
Destinations, frais et délaisVendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. N° de réf. du vendeur 11471342-6
Quantité disponible : 1 disponible(s)
Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Very Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur 8538806-20
Quantité disponible : 1 disponible(s)
Vendeur : WeBuyBooks, Rossendale, LANCS, Royaume-Uni
Etat : Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind. N° de réf. du vendeur wbs2820758085
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Vendeur : Hamelyn, Madrid, M, Espagne
Etat : Muy bueno. : Este libro es una guía para desarrolladores de juegos de todos los niveles que deseen ampliar sus conocimientos sobre la miríada de IA utilizadas en varios géneros. Proporciona los conocimientos y las técnicas necesarias para crear un motor de IA. Cubre los cuatro elementos principales de la inteligencia artificial en juegos, llevando al lector de la teoría al desarrollo real de juegos, yendo más allá de la mera discusión de cómo podría utilizarse una técnica. Comienza con una definición clara de la IA en juegos, aprendiendo la terminología común, los conceptos subyacentes de la IA y explorando las diferentes partes del motor de IA del juego. EAN: 9781584505723 Tipo: Libros Categoría: Tecnología|Educación Título: AI Game Engine Programming Autor: Brian Schwab Editorial: Charles River Media Idioma: en Páginas: 736 Formato: tapa blanda. N° de réf. du vendeur Happ-2025-02-05-4a637313
Quantité disponible : 1 disponible(s)