Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game projects to prevent security issues. The book covers longstanding issues such as piracy and cheating and also new concerns like gambling, privacy, and protecting children. Security issues are addressed at the technical, business, operational, and design levels, with both technical and non-technical countermeasures and solutions discussed. And case studies are presented as realworld examples of the types of security concerns games and game developers face. You can easily jump to the key topics that are of interest to you, or work your way through the book. Protecting Games: A Security Handbook for Game Developers and Publishers makes understanding and resolving game security issues less intimidating, and provides practical security solutions that can be applied right away.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Security is a growing problem for the game industry. This book does not simply focus on the technical aspects of security, but addresses security issues at the business, operational, and game design areas. Readers will leave this book with solutions and tools to solve many game security problems, and an understanding of security principles that they can apply to their own projects. Written for game development professionals as well as students, no prior knowledge of security issues is required.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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