An Ars Magica SourcebookOf the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men? Spirits are bound to the phenomena of the natural world, not to the creations of humanity. And even those humans transformed by Magic have their own strange ambitions, divorced from the petty desires of mortals.But despite this indifference, creatures and places of Magic are inexorably drawn into the lives of magi, as the members of the Order of Hermes hunt for vis, familiars, covenant sites, and the mysteries of the Magic Realm.This book shows how to create creatures of Magic of all kinds, as player characters or antagonists. Extensive examples are included, from the Beasts of Virtue that exemplify animals to the spirits of emotions, from great fire-breathing dragons to tiny fire-breathing mice, and from elementals born of matter untouched by human hands to the walking corpses of the unquiet dead. Delve into these pages to uncover the secrets of vis, magic auras, and even the Realm of Magic itself!
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An Ars Magica SourcebookOf the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men? Spirits are bound to the phenomena of the natural world, not to the creations of humanity. And even those humans transformed by Magic have their own strange ambitions, divorced from the petty desires of mortals.But despite this indifference, creatures and places of Magic are inexorably drawn into the lives of magi, as the members of the Order of Hermes hunt for vis, familiars, covenant sites, and the mysteries of the Magic Realm.This book shows how to create creatures of Magic of all kinds, as player characters or antagonists. Extensive examples are included, from the Beasts of Virtue that exemplify animals to the spirits of emotions, from great fire-breathing dragons to tiny fire-breathing mice, and from elementals born of matter untouched by human hands to the walking corpses of the unquiet dead. Delve into these pages to uncover the secrets of vis, magic auras, and even the Realm of Magic itself!
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Noble Knight Games, Fitchburg, WI, Etats-Unis
Softcover. Etat : New. Atlas Games Ars Magica (5th Edition) Realms of Power - Magic (MINT/New) Manufacturer: Atlas Games Product Line: Ars Magica (5th Edition) Type: Softcover Code: ATG0288SC Copyright Date: 2018 Author: Erik Dahl, Timothy Ferguson, Andrew Gronosky Page Count: 144 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Realms of Power: Magic at a Glance Dive into the Magic realm of power with this Ars Magica sourcebook. Use the tools provided by this book to add Magic creatures and characters to your games as PCs or antagonists. Arm your magi with the secrets of vis, magic auras, and the realm of Magic itself. About Realms of Power: Magic Magic lies at the center of Hermetic power, but it does not discriminate. It is familiar yet alien, powerful yet subtle, a power that humans must study extensively in order to wield. Yet, there are creatures born of magic such as elementals, dragons, and spirits, creatures with magic running through their veins like blood. Some places exude magic, or draw it in. Such creatures and places are drawn to magi â" or vice versa. Learn more about them in this extensive Ars Magica sourcebook. In its pages, you will find mechanics to help you create magical creatures and beings to populate your games. The extensive, versatile mechanics can be combined into a variety of creatures from the smallest magical mouse to a city-devouring dragon. Drop one of the many example creatures into your book, or build your own. But beyond the creature mechanics, Realms of Power: Magic also provides deeper information about the types of vis, auras, and the realm of Magic to help fuel player character ideas and story. N° de réf. du vendeur 2150165361
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Vendeur : Chris Korczak, Bookseller, IOBA, Easthampton, MA, Etats-Unis
paperback. Etat : Very Good. Very minimal shelfwear (near fine). I note every flaw I find, so buy with confidence. N° de réf. du vendeur mon0000158758
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 144 pages. 11.00x8.50x0.33 inches. In Stock. N° de réf. du vendeur zk1589781716
Quantité disponible : 1 disponible(s)