Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
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Vendeur : Alchemy Books, San Diego, CA, Etats-Unis
paperback. Etat : Used: Good. CD missing. Appears clean and unmarked. Some minor cosmetic shelf wear. From a private collection. Good condition. Comes from non smoking home. N° de réf. du vendeur 251111010
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Vendeur : HPB-Red, Dallas, TX, Etats-Unis
paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_424921393
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Vendeur : Goodwill Northern Illinois, Rockford, IL, Etats-Unis
Etat : good. The cover shows wear with possible indentations, creases, and small tears. The pages show wear that may include evidence of handling, smudges, and edge discoloration markings stains . The book may or may not have mild corner dings. The imagery is a stock photo of the item. N° de réf. du vendeur NIV.1592000932.G
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