Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vendeur : ABOXABOOKS, Bristol, VT, Etats-Unis
Soft cover. Etat : Good. 1st Edition. Moderate edge wear on covers. Otherwise in very good condition. Includes CD. N° de réf. du vendeur 007605
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Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1592000932I3N00
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Vendeur : HPB-Red, Dallas, TX, Etats-Unis
paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_424921393
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Vendeur : Alchemy Books, San Diego, CA, Etats-Unis
paperback. Etat : Used: Good. CD missing. Appears clean and unmarked. Some minor cosmetic shelf wear. From a private collection. Good condition. Comes from non smoking home. N° de réf. du vendeur 251111010
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