The subject of game testing has remained largely unpublished as the game industry has exploded over the past couple of years. "Game Testing All in One" focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree. It walks the reader through game testing basics, including topics like artificial intelligence, performance, and collision. It explores each of the major game genres and discusses key elements to consider when testing. This book also provides strategies to find job testing games, enabling the reader to walk away with a fundamental understanding of how the game industry works from the test perspective.
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An updated version of the bestselling, "Game Testing All In One", this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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