For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.
Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works. This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Kathy Ceceri is a Senior Editor for Wired.com's GeekMom blog and a longtime contributor to the GeekDad blog. She writes educational activity books that combine science with history and art, as well as features on parenting, family travel, and crafts for newspapers and magazines. Kathy lives in Schuylerville, NY.
Chad Thompson has been drawing cartoons since childhood. He is a graduate of Columbus College of Art and Design and worked at Walt Disney Feature Animation studio in Florida animating movies for several years. In addition to animation, Chad does illustration and design work for a variety of clients. Chad lives in Kissimmee, FL.Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 17,07 expédition depuis Etats-Unis vers France
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Destinations, frais et délaisVendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Etat : New. Thompson, Chad (illustrateur). Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Illustrator(s): Thompson, Chad. Series: Build it Yourself. Num Pages: 128 pages, B&W illustrations throughout, maps, charts. BIC Classification: YNM; YNP. Category: (G) General (US: Trade); (J) Children / Juvenile. Dimension: 254 x 203 x 10. Weight in Grams: 293. . 2014. Paperback. . . . . N° de réf. du vendeur V9781619302228
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Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
Etat : New. Thompson, Chad (illustrateur). Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Illustrator(s): Thompson, Chad. Series: Build it Yourself. Num Pages: 128 pages, B&W illustrations throughout, maps, charts. BIC Classification: YNM; YNP. Category: (G) General (US: Trade); (J) Children / Juvenile. Dimension: 254 x 203 x 10. Weight in Grams: 293. . 2014. Paperback. . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9781619302228
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Thompson, Chad (illustrateur). Unread book in perfect condition. N° de réf. du vendeur 20804180
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. Thompson, Chad (illustrateur). N° de réf. du vendeur 20804180-n
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Vendeur : moluna, Greven, Allemagne
Etat : New. Thompson, Chad (illustrateur). N° de réf. du vendeur 904554884
Quantité disponible : Plus de 20 disponibles
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Thompson, Chad (illustrateur). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781619302228
Quantité disponible : 1 disponible(s)
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Thompson, Chad (illustrateur). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781619302228
Quantité disponible : 1 disponible(s)
Vendeur : Grand Eagle Retail, Mason, OH, Etats-Unis
Paperback. Etat : new. Thompson, Chad (illustrateur). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781619302228
Quantité disponible : 1 disponible(s)