From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today.
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Carol Kim believes books and words have a magical ability to change the world, and she writes for children with the hope of spreading some of that magic. She is the author of the picture book biography, King Sejong Invents an Alphabet as well as more than a dozen fiction and nonfiction books for the educational market. Carol loves unearthing real-life stories and little-known facts to share with young readers. She lives in Austin, Texas with her family. Learn more at her website: CarolKimBooks.com.
Erik Doescher is an illustrator that specializes in licensed art for publishing, style guides, and merchandising. He has worked in the industry for over 25 years, and his clients include DC Comics, Penguin/Random House, Nickelodeon, Golden Books, Hasbro, The Walt Disney Company, Capstone, and Warner Brothers.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781669017400
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Paperback. Etat : new. Paperback. From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781669017400
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