OZ : CHAPTER 3: Ozma of Oz - Couverture souple

Livre 3 sur 14: Oz Books

BAUM, L.FRANK

 
9781689585019: OZ : CHAPTER 3: Ozma of Oz

Synopsis

Uncle Henry has been ordered by his doctor to take a vacation from the stress and labor of having to replace the Kansas farmhouse due to the first one being swept away in a cyclone. He is accompanied by his adolescent niece, Dorothy Gale (this is the first of the Oz books in which the reader learns her last name), while aboard a small steamship headed to Australia while Aunt Em and Dorothy's pet dog Toto, stay behind to look after the newly built farmhouse. While traveling on the sea, a terrible storm suddenly hits, bringing rain and lightning, tossing the little ship violently over the waves. Henry and Dorothy are separated when she is accidentally thrown overboard and cast away into the water along with Billina, a yellow hen that was also on board. The two take refuge in a wooden chicken-coop floating nearby.

The next morning Dorothy and Billina wash ashore to an unknown region. Once on dry land, Billina scrates around the beach to find food. Her beak strikes metal, finding a key. Dorothy holds onto it, reasoning that all keys must open something. In Dorothy's search for food,they come across a message inscribed in the sand: "BEWARE THE WHEELERS"! Dorothy soon comes across two trees, one bearing lunch-boxes and one bearing dinner pails. Dorothy picks something to eat from a lunch-box tree. She guesses that they are in a "fairy country" because lunch boxes do not grow on trees in ordinary countries, and only in a fairy country would an animal like Billina be able to talk. However, Dorothy knows they are not in the Land of Oz because that country has no coastline. After the meal, they meet these gaudily dressed, loud-yelling baddies who have wheels instead of hands and feet, and roll around on all fours. Dorothy and Billina climb a small rocky mountain to escape them and find a door carved into its side. Having found the key on the beach, they open it and find Tik-Tok, a round copper mechanical man whom they activate by winding up all three of his clockwork motors (one each for thinking, motion and speech) with the key like a wind-up toy.

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