Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity.
If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches.
These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online.
You’ll create:
• Hangman, Blackjack, and other games to play against your friends or the computer
• Simulations of a forest fire, a million dice rolls, and a Japanese abacus
• Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver
• A first-person 3D maze game
• Encryption programs that use ciphers like ROT13 and Vigenère to conceal text
If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Al Sweigart is a professional software developer who teaches programming to kids and adults. Sweigart has written several bestselling programming books for beginners, including Automate the Boring Stuff with Python, Beyond the Basic Stuff with Python, Invent Your Own Computer Games with Python, Cracking Codes with Python, and Coding with Minecraft (all from No Starch Press).
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Good. The 100+ short, complete Python programmes in this book are designed to help beginning-to-intermediate Python programmers broaden their skills by providing a diverse set of coding examples they can study, emulate, and draw inspiration from. The programmes range from classic card and board games and mazes, to maths and probability demos, and mad libs. The author includes the complete code for each programme, as well as commentary and suggestions for how to modify and experiment with code. N° de réf. du vendeur 00104464824
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Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Fair. The 100+ short, complete Python programmes in this book are designed to help beginning-to-intermediate Python programmers broaden their skills by providing a diverse set of coding examples they can study, emulate, and draw inspiration from. The programmes range from classic card and board games and mazes, to maths and probability demos, and mad libs. The author includes the complete code for each programme, as well as commentary and suggestions for how to modify and experiment with code. N° de réf. du vendeur 00101426932
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Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Etat : Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de réf. du vendeur 53643812-6
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paperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_482692110
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Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Fair. The 100+ short, complete Python programmes in this book are designed to help beginning-to-intermediate Python programmers broaden their skills by providing a diverse set of coding examples they can study, emulate, and draw inspiration from. The programmes range from classic card and board games and mazes, to maths and probability demos, and mad libs. The author includes the complete code for each programme, as well as commentary and suggestions for how to modify and experiment with code. N° de réf. du vendeur CIN1718501242A
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