Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations.
A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.
Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Jim Parker is a professor, author, and artist. He has published a dozen books and over 170 technical papers, and also writes short stories. He has degrees in mathematics and computer science, and holds a PhD from the State University of Ghent, Belgium. Parker has exhibited generative art and even sent art into space.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Good. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. N° de réf. du vendeur CIN1718501641G
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Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Good. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. N° de réf. du vendeur CIN1718501641G
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Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1718501641I4N10
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Vendeur : Bellwetherbooks, McKeesport, PA, Etats-Unis
paperback. Etat : Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting. N° de réf. du vendeur mon0000010664
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Vendeur : suffolkbooks, Center moriches, NY, Etats-Unis
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Learn to program with visual examples. Programs increase in complexity as you progress - from drawing a circle to 3D graphics, animations, and simulations.Learn to program with visual examples. Programs increase in complexity as you progress - from drawing a circle to 3D graphics, animations, and simulations.A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They'll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games. "Teaches programming concepts by visual example, providing one hundred short programs to experiment with, written in the Java-based language Processing. Covers how to program while manipulating computer-generated graphics, photographs, video, and sound"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781718501645
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