Augmented reality (AR) has matured significantly over the last two decades, from theconceptual idea of a handheld augmented reality experience in the mid-90s, to prototypetechnological demonstrations in the early 00s, to actual practical applications in use on smartphones everywhere today. Until recently, the field has been concerned with solving importanttechnical obstacles particular to augmented reality (AR) systems, as well creating systems toaugment the world in usable and entertaining ways. To further the understanding of ARspecifically, the concept needs to be seen in context through a clear conceptual model and anexploration of how the underlying technology supports the interplay between user and device.Mobile AR systems provide an entirely new point of entry to content such images, videos and3D information, both in a physical and a technological sense. Augmented Reality (AR)applications rely on efficient and robust methods of tracking. One type of tracking uses dense3D point data representations of the object to track.
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