Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project.
If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Create interactive 3D content for web pages and mobile devices
About This Book
Who This Book Is For
If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.
What You Will Learn
In Detail
This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field.
Mitch Williams
Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3DOnline, his own company, where he created "Dynamic3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Digital. Etat : New. Key FeaturesBook DescriptionEvery chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.What you will learnGet wellversed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positionsDiscover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentationUnderstand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixelExplore how to load 3D objects created by artists in modeling tools in the backgroundIntegrate Web3D content with databases and other web applications such as social media to extend common applications with 3DControl the parameters of cameras such as fieldofview, removal of distant objects, and environmental effects such as fog and night scenesWho this book is for. N° de réf. du vendeur LU-9781783280919
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Digital. Etat : New. Key FeaturesBook DescriptionEvery chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.What you will learnGet wellversed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positionsDiscover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentationUnderstand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixelExplore how to load 3D objects created by artists in modeling tools in the backgroundIntegrate Web3D content with databases and other web applications such as social media to extend common applications with 3DControl the parameters of cameras such as fieldofview, removal of distant objects, and environmental effects such as fog and night scenesWho this book is for. N° de réf. du vendeur LU-9781783280919
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