If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x by building different types of games, this book is for you.
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Karan Sequeira is a budding game developer with 4 years of experience in the mobile game development industry. He started out as a JavaScript programmer, developing HTML5 games, and fell in love with C++ when he moved to Cocos2d-x. He has a handful of games on the iOS and Android app stores and is currently working for an organization in the in-flight entertainment industry. He is extremely passionate about learning new technologies and dreams about building an artificially intelligent super computer that can fall in love.
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Paperback. Etat : New. About This BookExplore the powerful features of Cocos2d-x and use them to your advantageTackle commonly faced problems while creating popular 2D gamesA step-by-step guide to help you understand and develop some of the most popular games of the industry such as Angry BirdWho This Book Is For If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.What You Will LearnTake advantage of the open source nature of Cocos2d-x by extending the engine to customize and add your own features to itDesign games with level-based and time-based difficulty progression, which are very addictive and keeps users engagedMaximize user interaction by implementing intuitive gestures and tilt controlsImplement advanced physics engine features such as PreSolve and PostSolve eventsAdd realism to your game by using a touch event, and use it to control a gameImplement circle-to-circle collision detection in your gamesBuild the same project on multiple platforms, such as Android and Windows, effortlesslyIn DetailPacked with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense. N° de réf. du vendeur LU-9781783985265
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