Bring your mobile game ideas to life with Cocos2D
About This Book
Who This Book Is For
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
What You Will Learn
In Detail
Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.
Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.
The book is tailored to new users and also those who are upgrading from the old version.
Ben Trengrove
Ben Trengrove is an experienced iOS developer who started developing with the release of the first iOS SDK. He spent 3 years as the senior developer at Shiny Things (http://getshinythings.com), where he lead the creation of all Shiny Things games using Cocos2d. These apps have been featured as the editor's choice by Apple around the world. Today, Ben runs a mobile app agency that is based out of Canberra, Australia―Stripy Sock (http://stripysock.com.au).
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