Getting Started with Unity 5.x 2D Game Development: Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas - Couverture souple

Sapio, Francesco

 
9781784397173: Getting Started with Unity 5.x 2D Game Development: Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

Synopsis

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This Book

  • Build a complete and exciting 2D Tower Defense game from scratch.
  • Understand and learn to perform each phase of the game development pipeline
  • Work through homework and exercises to improve your skills and take them to the next level

Who This Book Is For

If you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will Learn

  • Import and set up assets for 2D game development
  • Design and implement dynamic and responsive User Interfaces
  • Create and handle complex animation systems
  • Unlock the full potential of the physics engine
  • Implement Artificial Intelligence algorithms to give intelligence to your NPCs
  • Script gameplay and bring your ideas to life

In Detail

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.

Table of Contents

  1. A Flat World in Unity
  2. Baking Cupcake Towers
  3. Communicating with the Player - the User Interface
  4. No Longer Alone - Sweet-Toothed Pandas Strike
  5. The Secret Ingredient is a Dash of Physics
  6. Through a Sea of Sprinkles - Navigation in Artificial Intelligence
  7. Trading Cupcakes & the Ultimate Battle for the Cake - Gameplay Programming
  8. What is Beyond the Cake?

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas

About This Book

  • Build a complete and exciting 2D Tower Defense game from scratch.
  • Understand and learn to perform each phase of the game development pipeline
  • Work through homework and exercises to improve your skills and take them to the next level

Who This Book Is For

If you're looking forward to get started with 2D game development, whether you're a newcomer to this world, or progressed from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.

What You Will Learn

  • Import and set up assets for 2D game development
  • Design and implement dynamic and responsive User Interfaces
  • Create and handle complex animation systems
  • Unlock the full potential of the physics engine
  • Implement Artificial Intelligence algorithms to give intelligence to your NPCs
  • Script gameplay and bring your ideas to life

In Detail

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing on the embedded tools needed to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, and learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you full understanding of a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition to this, each of these parts is centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people, you'll not only develop your skills but also build up your network.

Table of Contents

  1. A Flat World in Unity
  2. Baking Cupcake Towers
  3. Communicating with the Player - the User Interface
  4. No Longer Alone - Sweet-Toothed Pandas Strike
  5. The Secret Ingredient is a Dash of Physics
  6. Through a Sea of Sprinkles - Navigation in Artificial Intelligence
  7. Trading Cupcakes & the Ultimate Battle for the Cake - Gameplay Programming
  8. What is Beyond the Cake?

Présentation de l'éditeur

Key Features

  • Learn to build exciting 2D Games using Unity's robust set of tools,
  • Get to know the new Unity UI system and learn all about cameras, animation, movement, and more
  • Enable yourself to structure and manage a Unity project from beginning to end, by tapping into the wisdom and experience of seasoned game development veterans

Book Description

Prepare yourself to travel back to the 90s and build a game like they used to make, using today's technology. That's right-we're talking about making 2D games using Unity!

This book will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x. You'll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles! With the book's straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by creating a dynamic gameplay, using algorithms to spawn enemies and organize them.

Once you reach the end and have integrated a final battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

What you will learn

  • Build a 2D game using Unity 5.x's native 2D technologies
  • Set up and import assets for 2D game development
  • Create a script that works in the 2D space
  • Design the development and deployment of state systems for object management
  • Use C# events and delegates to pass information between objects
  • Create a menu to handle the interaction with the player

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.