This book is for developers who are willing to explore iOS game programming in depth.
Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Over 45 interesting game recipes that will help you create your next enthralling game
About This Book
Who This Book Is For
This book is for developers who are willing to explore iOS game programming in depth.
Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
What You Will Learn
In Detail
As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.
Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!
Bhanu Birani
Bhanu Birani has 5 years of experience in the software industry and a lifetime association with the technical industry. After years of programming experience in different programming languages, he started developing applications for iOS devices. He started software development along with his graduation and was really interested in learning the new technologies in the market. He then joined a software company and started developing games for them, focusing on artificial intelligence development in games. He has also authored Application Development with Parse using iOS SDK and Getting Started with Flurry Analytics, both published by Packt Publishing.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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